Hello guys first time posting here. Now I play NovaLogic's F-16 Multi Role Fighter on occasion and I have used all kinds of Glide wrappers for it but have to say using nGlide is very nice and the playback is smooth and stable.However even nGlide has its issues that I would like to be fixed as nGlide really puts out the most in the game in hardware acceleration. The issues are bad terrain textures up close, and no jet exhaust texture when the engine is not engaged on player aircraft and no texture on wing man's jet exhaust also the cockpit canopy looks a bit foggy. I will show some of the graphical issues with nGlide 0.96 3Dfx wrapper on Win 7 64bit OS, and ATi 4250 IGP using Catalyst 11.5 drivers. This trouble (wrong texture alignment and wrong vertex height if the triangle is partially before a view plane) is not F-16: MRF issue only.
Currently I found 9 games with such effect (nglide 0.96, videocards X850, HD2600 and HD5730, catalyst 7.11, 10.2 and 11.5) and the testing is go on. (Andretti Racing, Braveheart, Driver, European Air War, F-16 Multirole Fighter, F-22 Lightning 3, Fighter Pilot, Red Baron II, Red Baron 3-d)But the trouble is - there is NO such trouble on NVidia cards.
So - the source of this is Catalyst drivers. Yes, damn ATi programmers still don't know how to make the work. Give me the machine gun please.Thouble is - Zeus don't have a ATi videocard.
Gamecollector wrote:This trouble (wrong texture alignment and wrong vertex height if the triangle is partially before a view plane) is not F-16: MRF issue only. Currently I found 9 games with such effect (nglide 0.96, videocards X850, HD2600 and HD5730, catalyst 7.11, 10.2 and 11.5) and the testing is go on. (Andretti Racing, Braveheart, Driver, European Air War, F-16 Multirole Fighter, F-22 Lightning 3, Fighter Pilot, Red Baron II, Red Baron 3-d) But the trouble is - there is NO such trouble on NVidia cards. So - the source of this is Catalyst drivers.
Yes, damn ATi programmers still don't know how to make the work. Give me the machine gun please.Thouble is - Zeus don't have a ATi videocard.Argghh! I figured it would come down to ATi! Must be something to do with the W buffer?
Man, I dunnno what to say because other Glide wrappers work when it comes to terrain textures but are glitchy and unstable. I like nGlide because it plays very smooth and doesn't crash, also the cockpit renders correctly without missing textures.Thanks for the info Gamecollector, really appreciate it. I wonder if Zeus can cop a cheap ATi card and do something though? NGlide is pretty good as is, just that damn graphical corruption on my system with ATi/AMD graphics spoils the vibes.
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1) Download and install Microsoft Application Compatibility Toolkit.2) Run Compatibility Administrator.3) Click 'Fix' button. Enter game name and browse game exe file.4) In the 'Compatibility Fixes' dialog try selecting some of these fixes: 'CorrectFilePaths', 'EmulateGetDiskFreeSpace', 'GlobalMemoryStatusLie', 'EmulateDirectDrawSync', 'EmulateEnvironmentBlock', 'EmulateHeap', 'EmulateFindHandles', 'SingleProcAffinity'. Make sure you have 'DisableBoostThread' fix unchecked.5) Save your patch to.sdb file.6) Create install batch file (PatchInstall.bat with command: sdbinst.exe -q '%CD%yourpatch.sdb').7) Create uninstall batch file (PatchUninstall.bat with command: sdbinst.exe -u -q '%CD%yourpatch.sdb').