I really think that everyone should show to their enemies as “Invader” instead of their actual rank. I believe their actual rank should show to their allies only.This would help out a lot to prevent “driver sniping” which is a really annoying problem. I’m generally not the driver of the bigger group I play with at times, but some days I am. The enemies know our driver, they know his rank and his character model at this point lol.
![Guild Guild](https://massivelyop.com/wp-content/uploads/2016/04/guildwars2-1-696x229.jpg)
It isn’t usually too hard to pick out who a driver might be anyway, its usually the highest ranked Guardian that leaps is ahead of the pack. I don’t know barely any of the people on the enemy servers and yet I can pick out their driver almost exclusively based on their rank.I’m a Platinum Raider currently, I am the highest rank person in my guild. I have found myself recently playing a big norn Guardian so that I will get focused instead of our driver (and its working funny enough), but it just goes to prove that people focus the highest ranked Guardian more often than not. I’m built to sustain in larger group play, so its no big deal for me to get focused, and better me than the driver anyway.Anyway, to the point – the player ranks really should be hidden from enemies. People have been saying this for a long long time. I know the “Quality of Life” did not win the poll, but I’d like to see this on the “to do list” for the next time they do a poll like that or at least something they should consider doing after the scoring changes are done.To be clear, I personally driver snipe very frequently.
If my enemies are going to do it, I have to do it too in order to level the playing field. But if they change the way ranks are displayed, it should help fix the issue – but of course it wouldn’t fully fix it.Thought? Hmm, gotta agree.
Frequently, I call the next target to train down by their rank. I don’t see what’s the point of a rank if only anonymous enemies can see your rank. Should be able to toggle on/off to enemies and/or allies, but if that’s too much clutter to allies they could be like those pvp badge things (what relevance do those have in wvw anyways?)Though people have been able to pick out the driver even if they are relatively low rank based on the movement, but I suppose that’s just a skill.Another possibility is that the titles can just be unlocked and you can pick any you’ve unlocked.
I think Gold Legend sounds a lot better than Platinum Recruit anyways. It also doesn’t help that platinum makes your name longer. Hmm, gotta agree. Frequently, I call the next target to train down by their rank. I don’t see what’s the point of a rank if only anonymous enemies can see your rank. Should be able to toggle on/off to enemies and/or allies, but if that’s too much clutter to allies they could be like those pvp badge things (what relevance do those have in wvw anyways?)Though people have been able to pick out the driver even if they are relatively low rank based on the movement, but I suppose that’s just a skill.Another possibility is that the titles can just be unlocked and you can pick any you’ve unlocked.
I think Gold Legend sounds a lot better than Platinum Recruit anyways. It also doesn’t help that platinum makes your name longer.I think finding the driver based on movement is fair game – but finding them based off rank is a different story. It isn’t hard to pick out the highest ranked guardian and put a target on their head for your whole squad to see lol.
Sniping based off of rank is just one of the ways to do it. Movement, guild tag, appearance, titles, effects, buffs, upgrades being used, etc etcAgreed – but generally the highest ranked Guardian is the driver. Sure not always, but there is frequent success for driver sniping based on that alone. I generally find the person who is ahead of their group, that person is also usually the highest ranked guardian lol. It is too easy to driver snipe right now, so taking away just that one thing I think would help out.I also did a fun experiment and grabbed my alt account that is a very low rank (not even Bronze yet I think) and drove with my Asura Guardian on that account. The highest ranked Guardian was a Charr guardian that was only a silver something, he was getting focused the whole night while I rarely was touched even though I was ahead of my group at all times. I think being able to choose what rank to display would be nice, and disabling titles from displaying to enemies would be good.
Pin sniping in all honesty is not the most effective strategy unless you have a dedicated pick team for that kind of stuff, if your facing a competent group with a strong sustaining front line, that commander will be able to handle a lot of damage. Ideally you don’t want people wasting their bombs on a commander.You might be surprised how many groups fall to pieces as soon as their driver goes down. The guild I run with that runs tag (BEEP) has multiple drivers, if one goes down, the next takes over immediately so that we don’t just fall to pieces because of the driver dying. Not very many groups seem to have a backup driver, much less 2 or 3 like we have lol.
I find that when we have our backline focus out the driver, once that driver goes down state and their group hard commits to rezzing, we just bomb their body and poison as well, then just win the fight because the enemies either scatter or all go down trying to rez the driver. I’m neutral on this subject although I think that’s the trade-off for being a high rank in the first place and primarily a driver at that, too – you should get focused.At the same time I think it’s humorous though, being Plat Legend atm I have A LOT of people focus me as I’m generally always frontline heavy tank guardian near the driver, haha.I understand the frustration it can cause. It is extremely easy to point out who’s driving due to their movement and the generic max size Charrsack leaping ahead of their zerg plenty of times ranks aren’t usually what I look at to determine who’s driving. It’s more so their movements, positioning on my screen and their guild tag. That alone is easy enough.My main bone to pick is that enemy ranks are quite screen-cluttering in general when being pitted up against the enemy blob. Perhaps a streamlined version is needed similar to the PvP badges?A badge/icon with Roman numerals (1-15) could represent a certain rank title within that entire column?EXAMPLE: Gold badge with III on it correlates to “Gold Raider”.
I’m merely going by the wiki page regarding WvW ranks seeing as there’s 15 rank titles per columnLet’s use OP’s “Invader” idea but swap it out to a shorter term (enemy) for the sake of keeping things short.Formula would be → Name of server → “Enemy” → Guild Tag if applicable → Badge/icon to indicate rank title with asterisk being my ghetto example of a badgeEXAMPLE: Blackgate Enemy DGK.Instead of current system: Blackgate Platinum Legend DGK. Complaining about'driver sniping' as if it is unfair or dishonorable is by far the stupidest thing Ive heard anyone complain about in terms of WvW fights.The enemy commander is an enemy, and if the enemy group is not competent enough to continue fighting once that commanders dies; they deserve their defeat.The point of a group fight is to win. The “call target” function is designed for your team to strategically pick a target to focus down.Nobody is asking for the commander to be made immune to damage, just for it to not be made mind-numbingly easy to tab target and pin snipe. Do you want the commander buff visible to enemies again? They fixed that, they should fix this.If the pinsniper is not competent enough to continue to identify commanders without this crutch; they deserve their defeat. I really think that everyone should show to their enemies as “Invader” instead of their actual rank. I believe their actual rank should show to their allies only.This would help out a lot to prevent “driver sniping” which is a really annoying problem.
I’m generally not the driver of the bigger group I play with at times, but some days I am. The enemies know our driver, they know his rank and his character model at this point lol.
It isn’t usually too hard to pick out who a driver might be anyway, its usually the highest ranked Guardian that leaps is ahead of the pack. I don’t know barely any of the people on the enemy servers and yet I can pick out their driver almost exclusively based on their rank.I’m a Platinum Raider currently, I am the highest rank person in my guild. Ad blocker detection bypass. I have found myself recently playing a big norn Guardian so that I will get focused instead of our driver (and its working funny enough), but it just goes to prove that people focus the highest ranked Guardian more often than not. I’m built to sustain in larger group play, so its no big deal for me to get focused, and better me than the driver anyway.Anyway, to the point – the player ranks really should be hidden from enemies. People have been saying this for a long long time. I know the “Quality of Life” did not win the poll, but I’d like to see this on the “to do list” for the next time they do a poll like that or at least something they should consider doing after the scoring changes are done.To be clear, I personally driver snipe very frequently. If my enemies are going to do it, I have to do it too in order to level the playing field.
But if they change the way ranks are displayed, it should help fix the issue – but of course it wouldn’t fully fix it.Thought?Nope.I have a fairly high rank, not the best as I am a WVW player from early launch, not EOTM farmer or default k-trainer, but a regular, all around WVW player. I am very experienced in runnign a variety of builds, on variety of classes.And I want my opponents to be able to tell that from my title, to at least some degree. Yes I know its innacurate because of off peak hours k-trainers that don’t fight, eotm farmers, etc.
But at least its something, instead of nothing.In addition, along with graphical appearance, it can be a good way to tell people apart sometimes, for example, when you go up against someone thats still on your friends list cause you used to run together and kick their kittenAll that stuff would be gone along with the titles, I like the little tidbits the title can tell you about who you are facing. It adds flavor to the game.
Hiding ranks wont prevent “driver sniping”. We had called this pin sniping, and a few times I did this. It was funny, but the rank was the last thing you’ve looked for when doing this. Against the zerg you only see a bunch of red names. It’s helpful when you have to decide, but not really necessary. You can still identify the commander, the only thing which helps is to have a back-up commander.The memories of pin-sniping a commander, who always had have raged on the other players, bring me still an evil smile on my face. The rank system was late introduce in the game, it says nothing about the skill the player have.
Hiding ranks wont prevent “driver sniping”. We had called this pin sniping, and a few times I did this. It was funny, but the rank was the last thing you’ve looked for when doing this. Against the zerg you only see a bunch of red names.
It’s helpful when you have to decide, but not really necessary. You can still identify the commander, the only thing which helps is to have a back-up commander.The memories of pin-sniping a commander, who always had have raged on the other players, bring me still an evil smile on my face.
The rank system was late introduce in the game, it says nothing about the skill the player have.Thank you. Game designers appear to believe that PVP players want to show off a bit. In most games I’ve played you get better armor for higher level achieves (which often comes with better stats.) I guess I look at it that way. That Anet has that feature to show longevity and prestige in the game mode or something.
Which isn’t entirely accurate as everyone knows. I know people who run defense and scout that have hardly any ranks at all after years of play.Driver sniping is effective in a lot of cases. Certainly works when there is a lot of militia around. But really any form of distraction can work in that scenario too. Having an option to turn it off might not be a bad idea. As a roamer the ranks give me a good idea on whether or not I should get involved in a fight. If someone isn’t even bronze I will go after them every time, but if they’re gold and higher I might avoid them if my goal is to flip a camp or sentry and not seek out fights.In my experience “lower” ranks like silver/bronze tend to die slower then say a platinum.Hence why i call em Splat inums.After a certain point (probably mid-bronze), there isn’t much of a skill difference between the different ranks, but I’ve found the higher ranks know when to run away so you don’t get a satisfying conclusion.
Complaining about'driver sniping' as if it is unfair or dishonorable is by far the stupidest thing Ive heard anyone complain about in terms of WvW fights.The enemy commander is an enemy, and if the enemy group is not competent enough to continue fighting once that commanders dies; they deserve their defeat.The point of a group fight is to win. The “call target” function is designed for your team to strategically pick a target to focus down.I’m not saying driver sniping shouldn’t be possible – I am saying that by hiding the ranks, it will make it harder and people will need to be more skillful about it than just targeting the highest ranked guardian they see. Hiding ranks wont prevent “driver sniping”. We had called this pin sniping, and a few times I did this.
It was funny, but the rank was the last thing you’ve looked for when doing this. Against the zerg you only see a bunch of red names. It’s helpful when you have to decide, but not really necessary. You can still identify the commander, the only thing which helps is to have a back-up commander.The memories of pin-sniping a commander, who always had have raged on the other players, bring me still an evil smile on my face. The rank system was late introduce in the game, it says nothing about the skill the player have.Back before they hid the ability to see the “commander tag” on the enemy players when you targeted them, that was how you pin sniped. @XTRYes, mostly it’s either warrior or guardian, but I’ve had also the pleasure to run with other commanders who have played with an unusual commander professions. So I never trust what I see in wvw.Yeah, I remember back in the day on Maguuma with Duke driving on a zerker staff ele lol.
I am not saying this is the case at all times, but your typical groups driver IS the highest ranked Guardian lol. I’ve been able to call out the PS driver and Sekz driver every time we’ve seen them running, two “skill groups” that prove the point that the highest ranked guardian is usually the driver lol. I really think that everyone should show to their enemies as “Invader” instead of their actual rank. Borderlands 2 lvl 50 save. I believe their actual rank should show to their allies only.This would help out a lot to prevent “driver sniping” which is a really annoying problem.
I’m generally not the driver of the bigger group I play with at times, but some days I am. The enemies know our driver, they know his rank and his character model at this point lol. It isn’t usually too hard to pick out who a driver might be anyway, its usually the highest ranked Guardian that leaps is ahead of the pack.
I don’t know barely any of the people on the enemy servers and yet I can pick out their driver almost exclusively based on their rank.I’m a Platinum Raider currently, I am the highest rank person in my guild. I have found myself recently playing a big norn Guardian so that I will get focused instead of our driver (and its working funny enough), but it just goes to prove that people focus the highest ranked Guardian more often than not. I’m built to sustain in larger group play, so its no big deal for me to get focused, and better me than the driver anyway.Anyway, to the point – the player ranks really should be hidden from enemies. People have been saying this for a long long time. I know the “Quality of Life” did not win the poll, but I’d like to see this on the “to do list” for the next time they do a poll like that or at least something they should consider doing after the scoring changes are done.To be clear, I personally driver snipe very frequently. If my enemies are going to do it, I have to do it too in order to level the playing field.
But if they change the way ranks are displayed, it should help fix the issue – but of course it wouldn’t fully fix it.Thought?WvW name plate options were datamined by “that shaman” on reddit, so I’m assuming we will have options to do stuff like this. Disagree with this idea.Are you the driver of any group? If so, what is your rank? I don’t think you’d be disagreeing if you were a driver getting super focused all the time.Also curious to hear an explanation of why you disagree other than just disagreeing.
I’m pretty open minded, but some kind of reasoning is the only way I can see your side lol.Rank 3200 roughly. Yes i have tagged (not regularly). Yes i get focussed (even when not tagged).Worked hard to get the rank and that’s why i don’t want it removed. PvPers get the shiny little rank icon. Might be a bit of an ego thing, but that’s ok. Disagree with this idea.Are you the driver of any group? If so, what is your rank?
I don’t think you’d be disagreeing if you were a driver getting super focused all the time.Also curious to hear an explanation of why you disagree other than just disagreeing. I’m pretty open minded, but some kind of reasoning is the only way I can see your side lol.Rank 3200 roughly. Yes i have tagged (not regularly). Yes i get focussed (even when not tagged).Worked hard to get the rank and that’s why i don’t want it removed. PvPers get the shiny little rank icon. Might be a bit of an ego thing, but that’s ok.To each their own. My rank pretty much just got away from me lol.
I got most of my ranks from roaming and just flipping camps, towers and keeps with a small group of 2-5 people. High ranks just make it look like all you did was EOTM or zerg around your whole time in WvW lol. Most people I run in to around my Platinum rank or higher while roaming are EASY to beat and seem to have zero skill. I don’t care about showing my rank when roaming, but in larger group play, being able to hide it would be a nicer thing. I would be fine with it being hidden by default and everyone just being an “Invader” to the enemy.
Don’t need ranks to see who is the driver. Just observe movements of the melee train for 10seconds and you will see it. You can hide ranks etc but that won’t stop me from spotting them.That is fine, and has been mentioned multiple times in this thread. It takes more skill to find the driver (doesn’t take much most of the time) if ranks are unseen.
I am simply saying that if the ranks were hidden, it would be harder for most people to do.Surely it won’t effect me since typically the guardian that leaps first is the driver – but I often leap first when my driver says “leaping in 3, 2, 1” – I leap on 3 so that I get focused first so he wont lol. There are plenty of ways to juke people, but ultimately the highest ranked Guardian gets a target on his head within seconds of the fight.
Disagree with this idea.Are you the driver of any group? If so, what is your rank? I don’t think you’d be disagreeing if you were a driver getting super focused all the time.Also curious to hear an explanation of why you disagree other than just disagreeing. I’m pretty open minded, but some kind of reasoning is the only way I can see your side lol.Rank 3200 roughly. Yes i have tagged (not regularly). Yes i get focussed (even when not tagged).Worked hard to get the rank and that’s why i don’t want it removed. PvPers get the shiny little rank icon.
Might be a bit of an ego thing, but that’s ok.To each their own. My rank pretty much just got away from me lol.
I got most of my ranks from roaming and just flipping camps, towers and keeps with a small group of 2-5 people. High ranks just make it look like all you did was EOTM or zerg around your whole time in WvW lol. Most people I run in to around my Platinum rank or higher while roaming are EASY to beat and seem to have zero skill. I don’t care about showing my rank when roaming, but in larger group play, being able to hide it would be a nicer thing. I would be fine with it being hidden by default and everyone just being an “Invader” to the enemy.All good points.
I’ve been playing since launch and got my first thousand or more running Havok and roaming with a couple of real life friends. It wasn’t till they left the game that i joined an established guild and have got the rest with them. I certainly didn’t EoTM farm the points though.This is really the only game mode i play (I did PvP for a while), but I come from DAOC where WvW (RvR) is what keeps me interested in the game. As other posters have mentioned, we have some commanders that are lower in rank, are still awesome players and still get targeted like crazy.Maybe an option would be to have an optional on/off rank selection. Alternatively, if they made the rank visible to allies only (similar to PvP rank) that could work, but then that may also bring it’s own set of problems with people being judged for their rank etc – we see the toxicity that is rife within PvP.Not sure what the optimal solution is really.
I played for a while in 2013. I don't recall the exact dates, but I think it was a period of several months. It was before the game had any purchasable content apart from the game itself, though there were various other things in the item mall that you wouldn't call content packs akin to the expansions available today.What's remarkable today is not how much the game has changed, but how little. Most of the things that I've encountered are not so much 'oh, that's new' as 'oh, that's still the way it was'. Maybe it's 'oh, that's different from other games I've played more recently', but it's still the same as it was in 2013.
That's not how it goes for most MMORPGs that release expansions.And that's not a bad thing. It means that the game didn't try to reinvent itself and discard its original playerbase in pursuit of some other.
As if such a transformation ever works well. Some people who played Star Wars Galaxies are still sore about what that game got changed into.I use a controller, and for a while, the game felt more awkward than I recalled.
Then I tinkered with settings for a while, and found the 'action camera', which probably didn't exist in 2013, and that made controller play a lot more comfortable.Back in 2013, I played at a resolution of 1280x1024. Now I play at 4320x2560. The game does scale the UI, but it doesn't scale it very much.
Lots of things are very small at 4320x2560. I find it peculiar that they offer four sizes of scaling the UI, but the smallest isn't very different from the largest. If they have the capability to scale the UI, then why not actually scale to resolutions higher than about 2560x1440?The game's wonky physics is as annoying as ever. There are trade-offs between fancy graphics and being able to make the physics match the graphics. Guild Wars 2 goes heavily for the former. A recent look at WoW made it obvious why I hadn't noticed physics problems there: the polygons that the ground consists of are enormous, so that the game can get the physics right.To be fair, GW2 likely isn't worse than a lot of other games in this regard.
The problem is that unlike most other games that are kind of sloppy with the physics, GW2 made it matter. Some vistas are a pain to get to, and some jumping puzzles are just awful.
You have to know where you can fall through the ground or stand in mid-air, and whether you can jump from this spot to that one or if the height difference is just too much. And the way to find out is to try it-and perhaps fall to an instant death if it turns out that you can't.
Sloppy physics is fine for some genres, but definitely not for a platformer.The game world is still populated, and if anything, the outdoor zones seem more populated than before. If you've got enough players to fill one instance of a zone, then you can make it look populated just by scaling the number of instances up or down as needed. GW2 is now more aggressive about closing old instances than it used to be, even warning you that they want to close your instance. It didn't used to do that.Renown hearts are still a nifty mechanic.
They're much better than the old questing approach of run to an NPC to pick up a quest, then run to where you do the quest and do it, and then run back to the NPC. Instead, you just run from one area to the next and do whatever it is that there is to do in each area. ArenaNet has also done a good job of making the tasks varied.Another underrated part of the renown hearts is that they usually offer multiple things that will get you progress. If one option is poorly tuned to make progress way too slow, or even completely broken and uncompletable, then you can just ignore it and do another.
For the completionist, that's a huge improvement over being stuck at 99% completion because the other 1% is bugged. And there will be bugs, because welcome to computer programming.Upon returning, the game wanted me to find out about Scarlet's War. It really didn't have a good transition into the post-Zhaitan storyline. You've rallied to slay Zhaitan and save the world, and then we're going to tell you about this huge war that happened after that but is already over so that you can't experience it.
Except that while it was going on, it was breaking various parts of the world that interfered with you heading out to kill Zhaitan in the first place. But it's still some epic event that everyone in the world believes happened. It's kind of like what it might be like to be comatose for several years and then awaken to learn what happened while you were sleeping. And it doesn't make for good storytelling.And then you get shipped off to the Crystal Desert so that you can pick up a mount and unlock masteries to help you with the content on the way to slay Zhaitan for the first time. Apparently Balthazar is evil now and some unknown character is inside your head talking to you or something. And everyone expects you to just know this.
Maybe it makes sense if you go through the story in order, except that they've now added game mechanics to discourage you from doing so. And also you can't, because season 1 got lost almost as quickly as it was created, but is still canon for whatever reason. Or maybe it wouldn't make sense in order, like how Eye of the North was so incoherent. I'll probably find out eventually.The crafting system is still terrible. There used to be two useful professions: jeweler and chef. The others let you craft stuff only after you'd leveled so far past it that it was useless to you. Now there is only one, as with ascended jewelery readily available for laurels, we can strike jeweler off of that list.
The others may eventually be useful to craft a legendary or something. But grind something stupid to 500 to craft the one thing that you care about is completely stupid. At least crafting doesn't actually wreck anything. ArenaNet seems to have moved back toward horizontal progression, which is encouraging.
In the base game, once you hit 80, it was a fair bit of work to get exotics, the best gear in the game. Then they added ascended, and then legendary. Even if the legendary gear wasn't actually better than ascended, it was now two tiers of grinding. It kind of still is, except that now exotics are cheap and abundant. It's not quite a case of stopping by to pick up your complimentary full set of level 80 exotic gear upon touching the level cap, but it's close.Ascended and legendary gear is still quite a grind. But also important is that such gear is now account bound, not character bound. If you have six characters that need something, then rather than going through the grind six times, you can do it once and pass it around.Speaking of picking up your complimentary exotic gear, the game's auction house is by far the best I've seen.
The ability to list both buy and sell offers, and to have all of the offers for a particular item globally sorted, is quite a slick way to do it. Comparing it to, for example, WoW's auction house as it is today is a night and day difference.And more generally, ArenaNet is still very alt-friendly. They charge money for character slots, but that's the only way that they discourage alts at all.
Chip genius 2013 utility payment. From a shared bank to critical things being account-bound to switching characters being only slightly slower than zoning to heavy horizontal progression to the option to buy a lot of character slots, they actively try not to put any unnecessary roadblocks in the way of playing alts. They're hardly the only alt-friendly game studio in the world, but there are more than a few that just don't get alts and find stupid ways to make playing alts into a nuisance.Even buying the character slot in the item mall was a nice experience.
It cost 800 gems. So I was able to buy exactly 800 gems for $10, buy what I wanted, and have nothing left over. Even if I hadn't been, you can trade the extra gems for gold, or vice versa. So many item malls try to make the granularity with which you buy the currency not match the items you buy with it so that you'll have something left over.
Guild Wars 2 Forum Guardian
ArenaNet doesn't, and I'm glad that they didn't. Even if the character slot had cost 795 gems, that would be less satisfying than being able to buy exactly what I wanted and nothing more.Overall, I'm happy with what I've seen so far. While the game isn't that different from what it was in 2013, poor UI scaling to high resolutions is the only way that it feels dated.
The graphics still stand up well as compared to newer games. And they've updated the graphics engine some, too. For example, back in 2013, they offered FXAA. Today, they still do, but they also offer the newer SMAA. I really liked that game during its first year or so, as well.
I had cancelled WoW after hitting the level cap in Cataclysm, and GW2 was polished enough and had enough content that it made me question why paying a monthly sub was necessary. I beat my head against the wall until I finished the Halloween and Christmas jumping puzzles.seems ludicrous to bother with precision platforming in an MMO game engine, and yet somehow I just had to stick with them. I still remember the feeling of satisfaction when I nailed the Halloween one.I don't remember exactly why I stopped logging on. I never really took to the idea of joining multiple guilds and barely dabbled in the PvP.
![Gw2 discussion forums Gw2 discussion forums](https://forum-en.gw2archive.eu/en/uploads/forum_attachment/file/151848/gw359.jpg)
I know GW2 was the first MMO I played that felt like it was taking direction from single-player open world games, in that it was a huge map filled with icons and collectibles I always felt compelled to check off. Maybe I was getting too much of that in my console experiences and I wanted something different from my PC gaming.I also remember the botting and hacking was out of control in that game, and the Public Events were always just a giant zerg of spell effects with little idea of what the heck was going on.
And then they'd restart in 5 minutes and do it all over again. At any rate, at some point I logged out my main character in Lion's Arch and didn't log back in for years, only to find Lion's Arch completely different. I had no clue what was going on or what all the junk in my inventory was for.And now I'm subscribed to WoW again. Funny how things go.
You feeling that an MMO didn't change since 2013 is GOOD in your eyes?Yes. You could start with game A, then after two years, turn it into game B, which is totally different and deprecates all of the content that was in A. Then after another two years, turn it into C, which again, destroys B. And then turn it all into D.
And then someone who comes along today can only play game D. Or if they were playing B or C at some point, got it pulled out from under them and now they can only play D, which they might hate.Or you could start with game A, and then over the course of the next two years, make game B, a sequel to supplement A. Then make C as another sequel, and then D. And then someone who comes along today gets his pick of whether he wants to play A, B, C, or D.Even if you prefer D and have no interest in the others, the sequel approach is makes you no worse off than completely deprecating all of the old content. And if you want to play A, B, or C, or were enjoying them when the sequel came out, you can keep playing them and keep enjoying them. Having the option to play any of the games indefinitely is far better than for each of the games to effectively only be out for two years before they pull the plug because they're turning it into a totally different game.
If you're playing the expansion areas, you'll notice more of what's changed. There are very few zones in the legacy world that have changed. Not to say things haven't changed, but there are a few zones that they've updated.There's a lot to see, if you're coming back. One of my main issues when returning is getting overwhelmed. It's really easy to do so, to the point of exhaustion. You may question what you should be keeping in terms of loot, or how to get started on ascended items, or in terms of expansions, what the specializations and mastery points are and how can you earn them?Lots of stuff.
And it's the reason why I can't bring myself to go back to games after several years. It's just too much stuff to try and do to get to the stuff I might want to do.RIght now you can play the super adventure box, get to in through lions arch, it might be something you'd enjoy. It's kind of like what it might be like to be comatose for several years and then awaken to learn what happened while you were sleeping.
Guild Wars 2 Forum Path Of Fire
It's kind of like what it might be like to be comatose for several years and then awaken to learn what happened while you were sleeping. And it doesn't make for good storytelling.Apparently Balthazar is evil now and some unknown character is inside your head talking to you or something.I feel you are being a bit unfair here.You have been gone for years so it is indeed like you have been in a coma.And while I agree with you that this cutscene sucks, I can't come up with a better way to bring people up to par on the story and right into the latest expansion, which probably is what they are returning for.There is an obvious way to avoid the problem: let me play through the content in order. Maybe that would fix the issue.
Maybe the storyline is just bad and still wouldn't make sense. But at least it would have a chance, which it really doesn't when read out of order.But instead, they had to say, unless you do something way out of order, you'll never get the central Tyria masteries and so forever be crippled. And everything up to Path of Fire will be harder because you lack a mount that everyone else has.Oh, and living world season 1 is so awful that we deleted it so that you can't see it if you missed it. Though that's not new, as it was also awful while it was new. I was there for much of that. It's kind of like what it might be like to be comatose for several years and then awaken to learn what happened while you were sleeping. And it doesn't make for good storytelling.Apparently Balthazar is evil now and some unknown character is inside your head talking to you or something.I feel you are being a bit unfair here.You have been gone for years so it is indeed like you have been in a coma.And while I agree with you that this cutscene sucks, I can't come up with a better way to bring people up to par on the story and right into the latest expansion, which probably is what they are returning for.There is an obvious way to avoid the problem: let me play through the content in order.
Maybe that would fix the issue. Maybe the storyline is just bad and still wouldn't make sense. But at least it would have a chance, which it really doesn't when read out of order.But instead, they had to say, unless you do something way out of order, you'll never get the central Tyria masteries and so forever be crippled. And everything up to Path of Fire will be harder because you lack a mount that everyone else has.Oh, and living world season 1 is so awful that we deleted it so that you can't see it if you missed it. Though that's not new, as it was also awful while it was new. I was there for much of that.
It's kind of like what it might be like to be comatose for several years and then awaken to learn what happened while you were sleeping. And it doesn't make for good storytelling.Apparently Balthazar is evil now and some unknown character is inside your head talking to you or something.I feel you are being a bit unfair here.You have been gone for years so it is indeed like you have been in a coma.And while I agree with you that this cutscene sucks, I can't come up with a better way to bring people up to par on the story and right into the latest expansion, which probably is what they are returning for.There is an obvious way to avoid the problem: let me play through the content in order.
Maybe that would fix the issue. Maybe the storyline is just bad and still wouldn't make sense.
But at least it would have a chance, which it really doesn't when read out of order.But instead, they had to say, unless you do something way out of order, you'll never get the central Tyria masteries and so forever be crippled. And everything up to Path of Fire will be harder because you lack a mount that everyone else has.Oh, and living world season 1 is so awful that we deleted it so that you can't see it if you missed it. Though that's not new, as it was also awful while it was new.
It's kind of like what it might be like to be comatose for several years and then awaken to learn what happened while you were sleeping. And it doesn't make for good storytelling.Apparently Balthazar is evil now and some unknown character is inside your head talking to you or something.I feel you are being a bit unfair here.You have been gone for years so it is indeed like you have been in a coma.And while I agree with you that this cutscene sucks, I can't come up with a better way to bring people up to par on the story and right into the latest expansion, which probably is what they are returning for.There is an obvious way to avoid the problem: let me play through the content in order. Maybe that would fix the issue. Maybe the storyline is just bad and still wouldn't make sense.
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But at least it would have a chance, which it really doesn't when read out of order.But instead, they had to say, unless you do something way out of order, you'll never get the central Tyria masteries and so forever be crippled. And everything up to Path of Fire will be harder because you lack a mount that everyone else has.Oh, and living world season 1 is so awful that we deleted it so that you can't see it if you missed it. Though that's not new, as it was also awful while it was new.
I was there for much of that.To be honest, the Mount makes a huge difference if you plan to deal with the convoluted hell hole that is HoT. In fact, if you just want to do the story in order, (which is quite long all things said and done) I would still suggest getting the mounts from PoF, and then heading off to do the whoel HoT story.Also bring a few friends for that end fight, it is the embodiment of Long Drawn Out Big Ugly Bag of Hit Points. Fight.However, unlike HoT and PoF, not having the masteries in Core, is not crippling, or even an issue really, they are handy, I mean the Auto-loot feature is super handy, but not nearly as crippling as say not having Gliding maxed in HoT (In the early days), or how the various Lore Tracks stonewalled your progression. Or how it felt like you only got half the use out of your mount if you were not at least tier 3, such is thankfully not the case with the Core masteries.So there is that.Also.
Living World 1, was a test to make the game world itself move, to give the feeling of time passing, events passing, and the world progressing. The main problem with this, is that is was out of place with the Personal Story, and all these 'world Altering Events' were very localized to specific zones, like Lions Arch gets blown apart, but everyone in Gendarran fields is totally unaffected even tho it is just one zone over. So it felt like. Something was way off, especially now, with how they linked the Living story to be a continuation of the Personal Story.I am not sure if I would call it better or worse.
But it was what it was. You feeling that an MMO didn't change since 2013 is GOOD in your eyes?I’m going to have to agree with Quizzical on this one. Staying true to the original design when people like that design is far better than chasing the moving target of fickle player tastes who look for the next great thing.as soon as the game changes from its roots (provided it was successful because of its roots) it will lose the people who wanted that game in the first place. They are then doomed to constantly figure out what they are about. You feeling that an MMO didn't change since 2013 is GOOD in your eyes?I’m going to have to agree with Quizzical on this one. Staying true to the original design when people like that design is far better than chasing the moving target of fickle player tastes who look for the next great thing.as soon as the game changes from its roots (provided it was successful because of its roots) it will lose the people who wanted that game in the first place. They are then doomed to constantly figure out what they are about.Well said.
And this is exactly what went wrong with HoT, they moved away from their core design, and everything game originally was, and jumped off into some new direction to cater to their subset of gamers that demanded more challenge, trinity style classes, raids, long drawn out metas, and the like.
: May 28th patch, you can now continue to the next collection achievement after a 2h wait.Watch live at (Mon to Thu, 9pm EST)Achievement: Skyscale ToysDescription: Purchase toys from around Tyria to give to your skyscale.Reward: 1APSkyscale Toys is a part of the Raising Skyscales collection achievement. You can work on Skyscale Toys at the same time as Skyscale Care & Skyscale Treats.You must finish all 3 collection achievements, and wait for 2h before you can progress to the next part. Good luck!►Timestamps & objectives1. Used Hardy BallPurchase a Hardy Ball from Jannat at Vehtendi Academy in the Domain of Vabbi, then give it to your skyscale in Sun's Refuge.Port to Vehtendi Academy wp &BA8KAAA= in Domain of Vabbi & go into the Academy.
Enter the first classroom on the left. Exit at the back & go down the steps. On the ground floor, purchase a Hardy Ball from Jannat for 1 gold.2. Used Bird WhistlePurchase a Bird Whistle from Gortho, Son of Malik near Gladefall Run in Iron Marches, then give it to your skyscale in Sun's Refuge.Port to Gladefall wp &BO4BAAA= in Iron Marches & cross the bridge south of you. Purchase a Bird Whistle from Gortho, Son of Malik for 2 gold.3. Used Heavy-Duty Dolyak BlanketPurchase a Heavy-Duty Dolyak Blanket from Herder Lyot near Bouldermouth Vale in Lornar's Pass, then give it to your skyscale in Sun's Refuge.Port to Afgar's wp &BFMGAAA= in Lornar's Pass & head west to the heart.
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Purchase a Heavy-Duty Dolyak Blanket from Herder Lyot for 3 gold.4. Used Grow LampCraft a Grow Lamp with a jeweler using a recipe obtained in Drytop, or purchase one from the Trading Post.
Give the resulting item to your skyscale in Sun's Refuge.Grow Lamp Recipe is only available in Dry Top if Tier 3 or higher of Favor of the Zephyrites has been achieved, for 7s 36c 55 Geode. &BIAHAAA=You will need a 400 Jeweler to craft a Grow Lamp. It can only be crafted ONCE a day!- 10 Charged Quartz Crystal- 10 Orichalcum Setting- 25 Sunstone Lump- 25 Watchwork SprocketReturn to the skyscale hatchling in Sun's Refuge and give all 4 toys to the hatchling!-Related Links-)Full GW2 playlists-★ PROMOS! ★-♥ If you like what I do, you can show your support here:-♥ I also hold monthly giveaways!-♥ Get updates on games and giveaways by following my Twitter or subscribing to my YouTube channel!♥ With the support of ArenaNetPlay Guild Wars 2 for Free!-Get Guild Wars 2 Expansions!-★ SOCIAL MEDIA ★-Website -Twitch -Twitter -Facebook -Google+.